D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.

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I got some players breathing down my neck here, man! They conquered and pillaged, dnugeons they also brought technology and civilization along with their conquest. Wizards of the Coast was testing out a different adventure designs with a publishing layout format requiring individual encounters within an adventure to fit on two pages only mini-map included.

Reavers of Harkenwold

The Duchy of Harkenwold is a rich setting upon which the foundations of a campaign are easily laid. This product very cungeons appears to be designed to be played “right out of the box”.

The adventure does not tell you how to scale the encounters down in difficulty, or in fact that they are designed for 5 players. The Iron Circle are the super-evil-bad guys who have cast down the rightful Duke. This choice suddenly drew attention to two facts. Same as the old boss. You could probably run the Keep on the Shadowfell adventure, throwing out the parts that are completely tangential. Some encounters can be skipped, or played in a different order.

It then moves into the various encounters that the PCs may meet. There is plenty of information in Reavers of Harkenwold for a party that loves role-playing to really get into the world and its people and their problems. The party was escorted to the barracks in room 6, where they killed their escorts, went into the empty banquet hall room 5 and then into the kitchen room 15 where the servants tried to help. My players were a level above the recommended range for the adventure, so I mostly left the numbers alone higher-level PCs, but fewer dungeon them than recommendedand it worked out okay.

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Tobold’s Blog: Review: Reavers of Harkenwold

You’d still need to add your own ingredients waterand have some knowledge and skill in mixing the water with the mortar, bricklaying, and the proper proportion of mortar to bricks. Or you use some dry erase map or dungeon tiles. I believe I used a Moonshae Isles adventure, followed by a home-brew that I wrote as a follow-up to that one, followed by adventures in Waterdeep, Cormyr and Aglarond. As it turned out, none of the other characters in the party ever attacked the giant frogs when the characters were swallowed they were busy with the bullywugs.

Leave a Reply Cancel reply. As I said before, with some good DMing, Reavers of Harkenwold could be one of the best adventures for 4th edition. Perhaps your PCs discover that the iron circle land was controlled by an evil god who has similar plans on lots of planes, and the party has to plane-hop to find more clues, save more lands, and eventually take on the evil god itself.

They use a good mix of opponents, sometimes putting enemies the group fought before together with new ones, which is a good design. What makes RoH so good is how it was written as a mini-sandbox. Specifically, the Giant Frogs are supposed to swallow characters up to medium size and the characters are then stunned and taking damage. The party retreated the first time and got a Woodsinger Elf to help them the second time I made up a simple companion character E4: Sorry, your blog cannot share posts by email.

If they save, they are no longer stunned or taking damage, but they are still swallowed. This format had its pros and cons, but despite its eventual abandonment, the format appears to have wrestled the creative juices out of the designers at the time or perhaps in spite of it.

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Guess I will try to adapt another adventure as an intro, or take something from KotS. Book 1 contains the background material and the allies-gathering, while book 2 has the big battle and the keep. It is presented in two separate magazine-type books.

Review: Reavers of Harkenwold

The order that they ran into the encounters was: Or just the most recent victors in an ongoing political struggle between kingdoms? Yes, the Giant Frogs are a problem. I removed the traps and one of the monsters from that battle and it was STILL too hard the players retreated and came back the next day with an elf ally.

The adventure is really a series of non-linear small encounters — contact the rebellion, upset the supply lines, recruit more rebels, negotiate with the Elves, fight off goblins… etc.

The order that they ran into the encounters was:. Some of the maps are also re-used several times, with one generic farm map serving to represent 4 different locations, which is maybe overdone.

The Battle of Albridge Nazin fled when his minions dropped, and just barely got away, even with his action point Some role-playing to visit Old Kellar in Harken to learn about the Keep, then back to Albridge to talk to Dar Gremath about plans, then back to Harken dravons the infiltration K1: